![]() Whereas fog cloud proved useful against the zombies at Old Owl Well, this time they could unleash Sleep spells. Talus had to expend a crucial divination die to keep Kalinaar conscious as another flurry of blows landed. Several orcs were able to close into melee range just as the ogre went down, and one critical swing with an orc greataxe tore up Kalinaar. Though large the Ogre would not end up getting a single attack off, as a combination of Miri’s water whip, Talus’s Magic Missile, and Kalinaar and Kethra’s incredibly high damage attacks would finish him off in a single round.Īnd yet, the orcs have an ability to close the distance to their foe with a bonus action, letting them cover a ton of ground. I was delighted by the “oh shit” reaction from my players, a reaction that I’d hear several times thanks to Roll20’s Dynamic Lighting system. Despite his girth his faster speed and higher initiative roll made him the first foe to emerge. Kethra’s stealthy crossbow shot missed, and the hornet’s nest of orcs went into effect as the den exploded with a half dozen foes, as well as a larger resident – an ogre. The party decided they would take up positions outside the cave and funnel the orcs through the entrance. Kethra, with her half-elf darkvision and stealth skills, scouted ahead into the cave, noticing several orcs surrounding a campfire. Kethra and Miri eliminated the orc sentry outside the cave. ![]() Given the sheer overwhelming number of foes in their last battle, they opted for a much more cautious approach. ![]() The townmaster of Phandalin had put up a 100gp reward for their elimination, and my players were eager to kill some orcs. A band of orcs have taken up residence inside a roomy cave, harassing travelers along the Triboar Trail. We come to the last leg of our side quest sojourn in the mountainous crag of Wyvern Tor. Thus, look for the video and recap on Tuesday the 15th! Important Programming Note: Due to a player on vacation, our session next week will be on Monday, December 14.
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